Match 3 game developed in Unity for Android devices, with a mechanic that in limited movements you will have to achieve the highest punctuation possible. You can move the tiles in any direction you want, which makes you think differently about which moves are necessary or not.
Affiliation: None
Genre: Tile-matching video game
Platform: Android
Development Environment: Unity
Language: C#
Production Period: February 2022 - February 2022
Number of team members: 1 programmer
Since this is a mobile game, we tried to optimize it as much as
possible, so there is no function that runs for every frame or for
every certain amount of time, we tried to make each function run
only when necessary but without sacrificing animations or sound
effects.
Usually in PC or console games is used a function that is executed
every frame, that facilitates things like movement or checking
states. In this game we not having that we had to think of different
solutions, in a concrete case is that when the player make a match,
the pieces are destroyed and fall the ones that were above occupying
their place and then I had to think of a process to check if there
was another match after the new pieces were moved.
Implementation is a cinematic at the beginning of the combat, this cinematic has two purposes. One is to show the enemy and make it clear to the player that the battle has started and the other purpose is to change the rotation of the Griffin off-camera.
The UI was configured to scale with the screen size to be compatible
with different mobile devices of different years. This ensures that
even more people can access and enjoy the game.