A 3D strategy game developed in Unity. The player plays against the machine, the player has mana that is granted every so often with which he can summon different creatures, the goal is to summon the creatures carefully to defend your tower while trying to destroy your enemy's tower.
Affiliation: Tokyo Communication Art Training School
Genre: Tower Defense Game
Platform: Windows PC
Development Environment: Unity
Language: C#
Production Period: June 2021 - November 2021
Team size: 4 programmers, 3 graphers, 1 planner
When the character's creature and the enemy's creature meet, a
combat animation starts, which did not generate any sound effect, my
job was that every time there was an attack, the hit effect is
heard, which was programmed with satisfactory results but in the end
the group leader decided to remove the sound effects.
The automatic movement of the creatures was an important part of the
game, the creatures were programmed to automatically walk towards
the enemy tower once you put them on the board, also if they
encounter an enemy, the creature will pause its walking animation
and automatically switch to its attack animation.