Tamagotchi developed in Unreal Engine 5 Early Access using the Blueprint Visual Scripting system using free assets. A 3D game where you will take care and feed your own griffin, it also has a combat system to face a fierce dragon.
Affiliation: None
Genre: Pet Simulator
Platform: Windows PC
Development Environment: Unreal Engine 5
Language: Blueprints
Production Period: January 2022 - February 2022
Team size: 1 programmer
A turn based combat system where the two creatures will have a
fast attack that will always hit and a strong attack that has a
chance to miss but will do more damage. There is also a fast
healing option but it will cost one turn and you can only heal 3
times per combat.
A simple probability system is used to determine whether a strong
attack hits or misses and the damage it generates is also random
and can result in critical.
The game has a save system, where you will find your pet as you
left it, it was also planned to implement a function to calculate
the accumulated hunger since the last session until you play
again, unfortunately the function that you wanted to use for that
was not yet available in the early access of Unreal 5.
At the beginning of the project, the player could attack as many
times as he wanted, making the game very easy and boring. To
correct this imbalance, the game was programmed to allow the
player to wait one second after the last attack to attack again.