2D action and platform game developed in Unity. You are a girl with the power of music, defeat different opponents and strong creatures while gaining new powers.
Affiliation: Tokyo Communication Art Training School
Genre: Action Game
Platform: Windows PC
Development Environment: Unity
Language: C#
Production Period: June 2020 - January 2021
Team size: 3 programmers, 3 graphers, 3 planners
In stage 2 of the game, you will get a new power attack that will
blow up enemies and obstacles you encounter during the game. For
the animation to work properly, it is programmed to search for and
display the attacked object. However, there was a bug that caused
two animations to run at the same time and repeat indefinitely. To
fix this bug, the obstacles were simply separated so that they do
not explode two at the same time.
In the first phase of the game, enemies that fire projectiles are
programmed to fire exactly where the player is, and stop firing
when the player moves out of their field of view. The circle
surrounding the enemy is programmed to fire projectiles toward the
player's coordinates when the player enters, and to stop attacking
the enemy when the player passes halfway around the circle to the
right.
When we started the project, it was very frustrating to have to
restart the whole game no matter where you were killed. To solve
this problem, we decided to add a respawn to stage 2 by making the
player appear at the coordinates where start the stage 2 and that
also helped us to add in the options to be able to start in the
stage where the player wants.
At the beginning of the project, the player could attack as many
times as he wanted, making the game very easy and boring. To
correct this imbalance, the game was programmed to allow the
player to wait one second after the last attack to attack again.
This project was difficult to manage, so I had to contribute in many ways, it was the first game we worked on as a group, so I learned a lot from my teammates.